Games.

 
 

Kinoko - Dare Academy Winner 2018

Help the forest spirit Kinoko clear the world of winter and bring about spring. Clear away snow, plant flowers, and watch the world return to life as you wander through the woods.

Step aside winter - Spring is coming.

My role: Game design, level design and project management


 

Monstrum 2

Monstrum 2 is a survival horror game for 2-5 players, set inside the procedurally-generated sea labyrinth - Sparrowlock. Join a team of prisoners evading the terrors within whilst figuring out how to escape, or become one of the deadly monstrosities whose only goal is to hunt them down.

My role: Production


 

International Slice Station - Game Makers Toolkit Jam 2020

You and your pentuplet brothers are celebrating a birthday onboard of the International Space Station. You have been tasked with slicing the cake. Because of very scientific reasons, you only have a couple of seconds to do so.

My role: Environment art and UI sourcing


 

Flocks of Socks - Global Game Jam 2020

Don't you hate doing laundry, with all the odd socks everywhere? WHAT IF THERE WERE A FLOCK OF SOCKS YOU HAD TO PAIR! Pair up with a friend and pair up as many different pairs of socks as you can in 20 seconds Move the hands around with the joysticks and grab a sock with the triggers. Move the socks together and collect a pair. Rinse and repeat!

My role: Game design and UI Art


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Dande-lander - Midsummer Jam 2019

Ride on the wind and guide your dandelion seed to the barren patches, spreading nature to the land.

Relax and enjoy.

My role: Game design, sourcing audio, organising the jam.


 

Whack-A-LED - Honours Project 2019

For my honours project I researched game feel, different use of design and a history of game controllers.

For my project I also built a couple of controllers, and one of them was Whack-A-LED. A kind of Whack-A-Mole, but with LEDs.

Dr Paul Robertson helped me build and program this.

My role: Design and build.


 

Olfactory - Sugaropolis Jam 2019

The Sugaropolis Jam was focused on trying to convey the history of the sugar industry in Greenock, Scotland. This was done by exploring the 5 senses - I got smell.

Each tin jar contained a smell cube. When you opened a tin, it triggered a story on a screen which the player could read while smelling the tin. Trying to recreate the sense of olfactory - memories and smells combined.

My role: Built the custom controller and designed the game.


 

Comfort Street - Global Game Jam 2019

Step into our neighbourhood and see what makes us feel at home. Just watch out for the discomforts that patrol the streets!

We decided to create a isometric Pac-Man type of game where you were surrounded by things we connect to “home”.

My role: Created art assets och sourced the music. Used the controller that I built for Midsummer Jam 2018.


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Leg It - AGDS Spook Jam 2018

Run! The killer is catching up!

Based on the horror trope of the protagonist always stumbling and falling when trying to run away and the killer always catching up, no matter how slow they walk.

This 2-player button-mashing game is really going to increase your heart-rate.

My role: Game design, sourced audio and organized the jam.


 

Off Course - Midsummer Jam 2018

You play as an astronaut stranded in space with a faulty jetpack. You must navigate space collecting parts to repair your shuttle and collect oxygen. Avoiding blackholes and bounce space rocks. Once all the part from the shuttle are collected you must return them to the shuttle. Then find the access key to escape in the shuttle. 

Be careful you don't run out of oxygen.

My role: Game design, created the audio, built the controller and organized the jam.


 

Arcade4 - Midsummer Jam 2018

We wanted to make a game where the screen lay down flat - so we built one.

The aim was to create a controller that could be used for various types of games (single player, multiplayer, co-op or versus)

Dr Paul Robertson helped me plan and build the controller.

My role: Build controller, game design and organised the jam.


 

Chem Trials - Abertay Serious Game Jam 2018

Grab your lab coat - let’s make some science stuff!

The purpose was to create a game that could teach chemistry students how to work within a laboratory. Safety rules and guidelines are important and this was meant to solidify the rules with play.

My role: Project managing and sourced the audio.


 

A Kraken Adventure (An Endless Sea of Crap) - Global Game Jam 2017

*Inhales deeply* FWAAAH! Smell that salty breeze! It's like sticking licorice up yer nose! Now.. In these very waters there are treasure chests floating about, up for the catch! BUT BEWARE! *dramatically flails with arms* There are obstacles in your way. Like big sharp rocks, alluring mermaids and yellow submarines. But scariest of them all is the KRAKEN..

My role: Project managing, game design and sourcing audio.


 

Hack-M8 - Audio Game Jam 2016

On a Mars Cruiser, heading towards a flaming star, the hacking robot Hack-M8 is the only hope to save the humans from a fiery death! But with his vision system destroyed, he must manually trace the audio frequencies to reboot the emergency system. Will he be able to hack all the audio code? Will they survive?!

My role: Wrote the dialogue and did VO for the robot